GuimGames
Support us! KICKSTARTER Coming soon · Contact us by e-mail
The first game by GuimGames

Fatto Prizzerva

The path will find you.

Your life has reached its end. To decide if Hell or Heaven is your fate, you are given an opportunity. But you will have to face the people who shaped your past life, one last time.
Every encounter can lead to a Pacifist or an Aggressive outcome.

Knights mode, in-engine prototype with placeholder pieces.
Current state

Actively developing two vertical slices

The Pawns and Knights Pacifist game modes already work locally. Our main promoted one, the Knight's Team Builder, is being ported to online multiplayer.
In parallel, the first fight of the Aggressive half is being polished.

Hand-carved Heaven knights on the wooden board
Built in wood, being built in code

Fifty-nine pieces, carved one by one

Before programming them appropriately, we built the pieces needed to play the modes physically.
Bringing them to events provided proof of their interest among crowds ranging from 7 to 65 years old.

Hand-carved Hell knights on the wooden board
Kickstarter

6th of April 2027

The campaign that will define whether we can properly develop Fatto Prizzerva. Your action is decisive.

Get notified
The pyramid of the piece games: Hell, Heaven and the soul above the modes
Live tournament

Barcelona, 24th of April 2027

Sixteen qualified players, live music, artists' booths, a thousand euros in prizes and more surprises.

Join the list

Status · in development

The Hall of Re-judgement: Hell burns on the left, a stairway rises to Heaven on the right, and the Scribe Demon waits at his desk in between.
Heaven's Celestial Path

The realm
of the
divinity

Within GIAW's domains, those
considered kind souls rest in peace

Hell's Infernal Path

Punishment
awaits

In the realm of justice, wicked souls
undergo their deserved sentences

Hell Heaven The soul

Choose your path

Fatto Prizzerva's structure

A respectful exploration of the realm of death, judgment, and second chances. Allowed a second chance, understanding your closest ones' reasons becomes crucial.

Another opportunity to polarize your sentence is provided due to an indecisive sum of actions throughout your past life. Every encounter shapes where you will spend eternity.

The experience unfolds in two distinct paths and continues beyond their realms.

The Pacifist Path

Empathize with those who shaped you. During the most significant eventuality you shared in your past life, a unique 1v1 Chess Game Mode unlocks. Played in PvE, following PvP rules, with different tutorial formats and moods depending on the relationship.

Built on chess mechanics reinvented from the ground up.

Pawns mode, in-engine prototype

The Infernal Path

When dialogue breaks down, the encounter becomes a battleground where no one is going to stop until bringing death to the opponent. Real-time action combat in a Boss Rush succession, where the only health bar tracking method is your opponent's face.

Built on a brand-new fighting mechanic: “The Stable Punch”.

The protagonist arrives at the Church of Lilith
The Church of Lilith, the first map, in-engine prototype

Two medias sharing a universe

Story Mode
PC/Console · Single Player

Full campaign unlocked across Heaven and Hell, starting the path with the 5 Purges.
Free demo includes the first Purge (two bosses) entirely.

One time purchase · Free Demo · Coming soon
Competitive Multiplayer
PC, Console & Mobile · PvP Online

Independent eSports ecosystem built around the different Pacifist game modes.
Ranked ladders and competitive eSport incentives.

Free To Play · Main Game's Tutorials · Coming soon

The Five Purges

Five doors, ten remarkable individuals belonging to your past life.
From the chosen bonds to the ones we never could.

  1. The door of Friendship
    I

    Friendship

    • Boss 1The friend you just met
    • Boss 2The childhood best friend
  2. The door of Religion
    II

    Religion

    • Boss 3The polytheist priest
    • Boss 4The faith-dependant
  3. The door of Brotherhood
    III

    Brotherhood

    • Boss 5The younger brother
    • Boss 6The older brother
  4. The door of Love
    IV

    Love

    • Boss 7The unrequited love
    • Boss 8The mother of your children
  5. The door of Roots
    V

    Roots

    • Boss 9The mother
    • Boss 10The father

After the fifth door, the sentence is spoken.

Built in Wood, Being Built in Code

Before a single line of code, two Pacifist game modes were built by hand and played around multiple tables. Today they are being rebuilt in-engine with Multiplayer competitive prospects.

  • 59handmade wooden pieces
  • 7 to 65validated playtesting ages
  • 2Pacifist game modes built locally
Cut and DrilledSeparated in equal pieces, only the 48 Pawns had to be drilled due to the nature of the lathe-replacing setting I built.
One piece at a timeShaped and sanded at the improvised workshop table, until all 48 Pawns were done.
Carved by handEvery piece starts as a block of wood and a rotary tool. Hours of care and precision shape the Knight.
Now, in codeThe Knights mode running in-engine, with temporary placeholder pieces.

Support Fatto Prizzerva's development

The Team

We stand equal before the board. No hierarchy. Only shared purpose.

Nicolás Fidalgo, 3D Art Director
Nicolás Fidalgo3D Art Director
Natalia Nawrocka, 3D Texturing Director
Natalia Nawrocka3D Texturing Director
Rita Fernández, Concept Art Director
Rita FernándezConcept Art Director
Manuel Fernández, Programming Architect
Manuel FernándezProgramming Architect
Jan España, Pacifist Half Programmer
Jan EspañaPacifist Half Programmer
Guim Andiñach, Game Director
Guim AndiñachGame Director
Anne Gilson, Illustrator and Concept Artist
Anne GilsonIllustrator and Concept Artist
Jhon Taylor Figueroa, Public Relations Manager
Jhon Taylor FigueroaPublic Relations Manager
Nil Miret, LookDev Artist
Nil MiretLookDev Artist
Leila Mukhsiynova, 2D Animator and Concept Artist
Leila Mukhsiynova2D Animator and Concept Artist